actavis.dev

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mex
mex @devcheckra1n

I do matching decompilation and reverse engineering, mostly PlayStation 1. The idea is to write C that compiles to the exact bytes the original build produced, which means a lot of MIPS R3000, overlay layouts, and coaxing a 1997 compiler into agreeing with you. Outside of that I'm into consoles, emulation, and tooling that sits close to the hardware.

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